Automatic things...
Below are listed all the things that happen automatically in PTomic. 'Automatic', here, doesn't mean they get documented without human intervention, of course. But they happen without any Player having to act to cause them to happen. They just happen because a Rule defines them as happening, and the Players collectively attempt to document them on this wiki. Related things are in curly brackets.
Click on any link to read the relevant Rule in detail.
Events that happen automatically, at the start of each Move (and Game), in order
252 Expulsion for inactivity
279 Answer fruit awarded
282 Players placed on Board
298 Horses placed, move, reproduce {Overpopulation}
299 Hero of the People awarded
303 Existing Rules placed, new Rule dropped on proposer's Cell {No proposer?}
315 Dalek placed, moves, fires {Is fruitholder}
320 Orange-seekers allowance awarded
326 Maximum loan is calculated
331 Proposal selected from Pool, if available
333 Pot placed on Board
357 Fallen Rule selected
363 Old holes removed
370 Player expelled (during endgame) and reinstated
375 Nonperson fruitholders act
377 Initial Knifebearer placed, moves
379 Automatic Lemon award
381 Players assigned zero Oranges
392 Zombie placed, moves, selects victim
401 Pot filled {Replacement Pot}
{Movement style; Topology; Capacity; Holes; Taxonomy}
Events that happen automatically and regularly, at other times
Sunday 2300 GMT: 339 Player selected to make Proposal, and expelled if they haven't
Christmas: 221 Play suspended
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