ptomic

 

AutomaticEvents

Page history last edited by themink 1 yr ago

Automatic things...

 

Below are listed all the things that happen automatically in PTomic. 'Automatic', here, doesn't mean they get documented without human intervention, of course. But they happen without any Player having to act to cause them to happen. They just happen because a Rule defines them as happening, and the Players collectively attempt to document them on this wiki. Related things are in curly brackets.

 

Click on any link to read the relevant Rule in detail.

 

 

 

Events that happen automatically, at the start of each Move (and Game), in order

 

252 Expulsion for inactivity

279 Answer fruit awarded

282 Players placed on Board 

298 Horses placed, move, reproduce {Overpopulation}

299 Hero of the People awarded

303 Existing Rules placed, new Rule dropped on proposer's Cell {No proposer?}

315 Dalek placed, moves, fires {Is fruitholder}

320 Orange-seekers allowance awarded

326 Maximum loan is calculated

331 Proposal selected from Pool, if available

333 Pot placed on Board

357 Fallen Rule selected

363 Old holes removed

370 Player expelled (during endgame) and reinstated

375 Nonperson fruitholders act

377 Initial Knifebearer placed, moves

379 Automatic Lemon award

381 Players assigned zero Oranges

392 Zombie placed, moves, selects victim

 

401 Pot filled {Replacement Pot}

 

{Movement style; Topology; Capacity; Holes; Taxonomy}

 

Events that happen automatically and regularly, at other times

 

Sunday 2300 GMT: 339 Player selected to make Proposal, and expelled if they haven't

Christmas: 221 Play suspended

 

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