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355

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Saved by Anonymous
on August 13, 2007 at 12:15:08 am
 

 


355 'Zolpidem'


One zombie’s initially in a random Cell. When it’s not stalking someone, it randomly selects a victim, with criteria:

- it's a player or horse

- it has positive oranges when selected

- it's not its previous victim

A zombie (size 2) moves one cell (diagonal moves allowed) to minimize the distance to its victim.

If a zombie is adjacent to its victim, the zombie takes 75% of its oranges, rounded up, and stops stalking it. If the zombie isn't adjacent to its victim, but is adjacent to player(s), and the zombie hasn't acquired oranges within the past 3 moves, the player(s) take its oranges, divided evenly.


Author: themink