355 'Zolpidem'
One zombie’s initially in a random Cell. When it’s not stalking someone, it randomly selects a victim, with criteria:
- it's a player or horse
- it has positive oranges when selected
- it's not its previous victim
A zombie (size 2) moves one cell (diagonal moves allowed) to minimize the distance to its victim.
If a zombie is adjacent to its victim, the zombie takes 75% of its oranges, rounded up, and stops stalking it. If the zombie isn't adjacent to its victim, but is adjacent to player(s), and the zombie hasn't acquired oranges within the past 3 moves, the player(s) take its oranges, divided evenly.
Author: themink